WEEKLY OVER ZOOM (link provided the morning of the class)
SATURDAYS 6-8 pm PST
Four classes: March 4th, 11th, 18th, and 25th.
Have you ever wanted to create your very own interactive story like a Choose Your Own Adventure novel? If so, this is the class for you!
Inky works as a game engine where you write simple text, add a little bit of code, and the game plays out in real time for you to see how it runs.
Inky is a great way to write your interactive story and turn it into a game. Your game can be played directly in the app or it can be exported as a website. Best of all, you don’t need to be a coding expert to learn how to code a game from your story.
After each class, there will be a short quiz to make sure you‘re ready to move on to the next topic. The course is designed to teach a lesson, add some practice, and get you ready for the next part. This will be a fun and interactive class with limited seats so you can get assistance with your project!
Welcome to Inky!
In this class, we will look at organizing your ideas. This won’t be a class on writing or how to make up a story–there are plenty of classes like that elsewhere–but rather it will be tips on organization to get you started writing Inky.
We’ll discuss how you can assemble your thoughts to make a game, what you will need in terms of creating a folder to store your files, where you can get the free software, and, finally, how the interface works.
Then let’s learn some basic coding! Start your Inkle program and wait for the black box to appear. Set it up so it looks the way you want and we’ll take a look at the interface.
You’ll write your first chapter with some pretty basic choices. But what you really need to make this story a game is an ability for your readers to find clues and items and for choices to reflect that.
Books have a beginning, a middle, and an end. Interactive stories can be best described as having one beginning with many middles and many endings. To make that easier, we’ll learn something called “weaving.”
We’ll organize your ideas and get more into writing about how your game can change with objects such as keys or tools your character finds.
One of the more useful pieces of logic is the “If this is so, then do this…” It can be used to check for states where you may only want options to show up if something else was seen or done. We’re going to discover how this will make your storytelling richer.
By this class, you’ll have a story you can turn into a game! We’ll save our store as a webpage. Then we’ll customize that page the way you want it to look.