Category Archives: Dungeons and Dragons

SD 43’s Annual MACC Writers Conference

When Cheryl A. of SD 43 asks you to participate in the annual MACC Writer’s conference for grades 6/7, the only response is to say yes and then figure out how to free your schedule. This year’s all-day event had around 300 students, and 11 authors teaching them the craft.

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From left to right: (top) Lee Edward Fodi, Sean O’Reilly, Richard Dal Monte, CC Humphreys, kc dyer, and Rob Taylor. (bottom) Pia Guerra, Denise Jaden, Me, Tiffany Stone, and Tanya Lloyd Kai.

I talked about one of my favourite subjects–Dungeons and Dragons. As a collaborative storytelling game, it really is the perfect training ground for young writers.

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But not all was school and writing and conference. I also stopped into a cafe along the way called, Coffee+Vanilla. If you’re in the Coquitlam/Maillardville area, this is a pretty sweet spot with very good coffee!

 

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Dungeons and Dragons and Creative Writing

Over the next few months, I’ll be running workshops that connect Dungeons and Dragons to writing creatively.

Writing Your Story Dungeons and Dragons-style

Whether you write contemporary tales or fantasy epics, the popular game of Dungeons and Dragons can make you a better writer. See how modern writers have been influenced through creating characters, maps, and collaborative storytelling to work through tough plot points!

At the end of this workshop, you’ll have the tools to say goodbye to writer’s block forever and get that novel written and polished.

What does that mean, exactly?

When I was 14 years old, I ran a weekly D&D game with my friends and had to come up with stories–sometimes on the fly. The purpose of D&D is that you have a storyteller, known as the Dungeon Master, who narrates the story to the players. This includes the setting, plot, and non-essential characters. The players are the ones who tell the Dungeon Master what the essential characters do–and as any writer knows, your characters can often screw up your intentions for the plot.

So now, many years later, I have been playing D&D 5th edition as a player and messing up the well-thought out plot my Dungeon Master has created. For the last month, I have been running my own game at the library as storyteller for a group of teens who continuously challenge me as a writer. There has not been a game where the teens haven’t forced me to rewrite the story and to accept the path the characters (whom they play) want to take.

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The teen D&D game uses apps.
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We also use 3D printed characters!

How does this translate into writing?

To create a story as a Dungeon Master, I had to write and create the following things:

(1) A map of the world where the story takes place.
(2) Maps of all the towns the characters may visit.
(3) Histories of the world and of the towns. Plus, of the spaces the characters may travel between towns.
(4) A plot that would get the characters (acted out by the players) to want to go from Point A to Point Z.
(5) Sub-plots that those characters would experience along the way. (Points B to Y.)
(6) Non-essential characters (played out by me) that would challenge the players. Some are friends, some are foes. Some who are friends, turn out to be foes. Some who are thought to be foes, turn out to be friends (the players had quite a bad turn here when they thought they were rescuing a farmer’s daughter from cultists, only to discover they were freeing an evil werewolf’s daughter from a group of warriors and wizards who could have saved her. Notice the past tense there…)
(7) Constant writing and rewriting of the plot week-to-week, and sometimes during the game, when other ideas surface either through the players or through my own ideas.

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The adults also play D&D at my library!

Those seven steps are essentially what it takes to write a book. And I’ve used this technique to write several books of urban fantasy, apocalypse, and contemporary tales.

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Last of these covers for Rancour and One-Eyed King!

I’ve taught workshops before where we played D&D to inspire our stories. I even created my own “Apocalypse Survival” role-playing game for classrooms, which I did for a few years while the apocalypse still seemed like a far-fetched idea.

How about you? Do you use Dungeons and Dragons (or other role-playing games) to inspire your writing? If so, I’d love to hear about it!

 

 

 

 

 

 

Happy Halloween!

Halloween is perhaps my favourite time of year. Partly because it’s an excuse to eat as much candy as I want, but also because I love dressing up as a character. As a writer, I don’t often dress up a someone else’s character, so when I go to parties people have a hard time figuring out who I am supposed to be. “I’m not a character, I’m more of a genre,” I tell them.

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I’m not sure who this character is yet, but this was my version of a steampunk-ish zombie hunter. The jacket (detail is completely lost) is Renaissance in style, the shirt pirate, the boots medieval. I found a very cool machete (plastic, but it looked metal) and a toy crossbow that, again, did not look like a toy. For future: black gloves, facial scars and a severed zombie head on my belt would have made this outfit complete.

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Friend and cake-maker extraordinaire Carrie also arrived at the party as a zombie hunter (completely unplanned that our costumes would be the same genre). She also arrived with a severed zombie head, which turned out to be a cake.

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Halloween Night is now just one more sleep away, so if you’re out and about tomorrow just remember to watch for those dark spaces and howls at the moon. Plus, if you are in the mood for a zombie tale don’t forget that Rise of the One-Eyed King is for sale over at Amazon!